Fortune-telling is the practice of predicting information about a person based on what they believe in and their beliefs. Depending on what console you have, you could set up a great night of gaming with friends.
Take turns beating the big bosses embedded within each level and try to beat one of the below games. The light as a feather game can be fun and exciting. Here are simple instructions to try with your friends:. Place several pillows underneath them just in case they abruptly drop out of nowhere.
All lifters should surround the person lying down. It makes sense to have people around all edges of the body. Everyone puts two fingers from each hand under the person lying down. At this point, everyone should try to lift the person together at once as a test. This is to prove that the group cannot do it together.
After repeating the saying of your choice a few times, begin to lift the friend that is on the floor. This time around, you should find that it is much easier to lift their body. For more information about this game, read my full article on Light as a Feather, Stiff as a Board here. The Bloody Mary game is a classic and almost a rite of passage for children. All you need is a bit of light, which could come from matches or a simple candle.
And… PULL! Verse 5: Put your hand on his shoulders and whisper the next verse in his ears. Now the person can open his eyes and ask him the color he saw.
Match the color with their fortune from the list given below. These really scary games are sure to run a shiver down your spine. Saturday nights can be one spooky episode thanks to the cool games. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. All rights reserved. Reproduction in whole or in part without permission is prohibited.
Connect with us:. Scary Sleepover Games. Bloody Mary Scary Game for Sleepover. For Kids. For Adults. Olivia Everest says:.
You all stand in a circle, and everyone calls the person to their left, making sure you all hit send at the same time. Most everyone will get a busy signal, but if you're lucky, someone will get through to The Answer Man.
For every question you ask him, he can ask you one in return. And if he doesn't like your answer, it won't be pretty, no matter how many friends are around. Basically, the opposite of Light as a Feather, this game is said to make you feel like your body is filled with sand, making it almost impossible for you to stand up.
Playing this game will get you in touch with a spirit, who'll chat with you through the sentences in a book. This isn't a game so much as it is a summoning ritual.
You and three friends each stand in a corner of an empty room with the lights turned off, do a series of moves and hope that a no one disappears, and b a ghost doesn't show up. Apparently, it's a good way to draw demons out of your ceilings, since seeing the people moving from corner to corner intrigues them.
Read that last sentence again — there are demons in your ceilings , and just moving around the corners of your rooms makes them appear. Three Kings is a scary game to play when you have questions that Google can't answer. You set up three chairs in your basement: one is "the throne" where you sit, and the other two hold mirrors for "queen" and "fool" spirits to enter by. After summoning the demons, you have exactly one hour and one minute to ask questions.
All silly fun, except for one catch: you need a partner to call you back to the real world when your time is up. Nothing like admitting to a friend you need demonic therapy. For this one, you light a candle and set it up behind three chairs, where you and two friends sit. Then you invite the demons to join you but promise you won't look at them hence the name of the game.
Don't Look Behind You's rules are pretty genius in freaking you out, and laughing is a big no-no. If you don't take the game seriously, the demon will kill you. And obviously, you'll be dying to look behind you, but if you do, the demon will attack.
Dry Bones is all about hiding. You ask a deadly spirit into your house, and then try to hide from him until 3 AM. If you make it, your wish will be granted. If you don't, well It's scary if he shows up, but it's also scary if he doesn't, because you just sat alone, in the dark, in your house, until 3 AM. And you've got stuff to do tomorrow. That's called being an adult. To set up your call, you'll need a paper cup, string attached to a needle, a shoebox, scissors, pen and paper, an object with a personal connection to the person you want to contact, and a dark closet.
At the end of the day before you go to sleep, turn off all distractions — your TV, your phone, etc — and spend some time meditating. You want your mind as clear as can be. Then, when the time feels exactly right, start writing your letter.
Don't correct any mistakes or cross anything out, just let everything flow. When you're done writing, tie the string to your object and, using the needle, guide the other end of the string through the bottom of the paper cup. Remove the needle and tie a knot so you have what looks like an old wired telephone.
Read your letter out loud into the cup, mistakes and all, with full intention. If at any moment you start feeling doubt, abort the mission! You may get the wrong number. Once you're done reading, put your letter and the object, which should still be attached to the cup, into the shoebox. Close the shoebox and place the cup standing on top of the lid. In time, you'll receive a "call.
If the box is closed with the cup still upright on top, it's safe to take the call. Put the cup to your ear and listen. It's important to never speak during this received call, even if asked questions. Once the call is over, snap the string. Discard the cup never put it to your ear again and leave the shoebox closed for some time.
Shortly before 3 AM, turn off all of the lights in your house. Go into a room, close the door, and light a candle. At 3 AM on the dot, knock on the door three times and repeat this phrase three times: "Spirit of the door, I welcome you. Make yourself present and come through. After a few minutes, if the paper remains where you left it, your attempt did not work.
Try again another time. If your paper is gone, the ghost is writing you a message. If the paper does not reappear, abort the mission and try again another time but don't open the door until daytime. If the paper returns, read the message.
Repeat this process two more times to ask a total of and no more than three questions. If at any time you're told to go away, listen!
After asking your three questions, thank the ghost for its time and blow out the candle. Don't open the door again until daylight. A game about pushing buttons and following directions should be right up the alley of most adults. If you think about it, most jobs today are just following directions and pushing buttons. But it's pretty rare for data entry to result in portals to other worlds and creepy women hoping for the chance to eat a human soul.
It's debated whether or not the elevator game should be played alone or if you can play it with friends. But either way, to get started, step into an elevator. And it's important to note that if anyone gets on or off the elevator at any time in the sequence, you have to start over.
Press the button for the 5th floor. If a woman enters here, don't talk to her! She's not human and will take you if you do. Press the button for the 1st floor. The elevator will either go up or down. If you end up on the first floor, get off the elevator! If you end up on the tenth floor, you are in the other world. The woman who got on at the fifth floor may try to talk to you — don't answer her. You'll know you're in the other world because your phone won't work, and you won't be able to see anything out of the windows except a red cross.
To get back to our real world, follow the same steps. If you start ascending back to the tenth floor after the fifth, press any other button to cancel the ascension. Once you reach the first floor, very carefully assess your surrounding to make sure you're no longer in the other world.
As an added disturbing bonus, this is rumored to be the game that Elisa Lam was playing prior to her untimely death.
If you play The Picture Game right, you'll capture a photo of a ghost! To play, you'll need string or a rope, two small mirrors, a camera with the flash on, a glass filled with some alcohol, and something sharp like scissors or a knife. First, make the rope into a circle and knot it, then place it on the floor in the middle of the room.
Put the glass of alcohol into the middle of the circle and with the lights off, sit around the circle with your mirrors in front of you pointed up towards the ceiling. Close your eyes and hold hands, and in turn, each person should say "I trust you. Open your eyes and pass the camera around the circle. Whoever has the camera should take a photo of whatever is in front of them remember, flash on and say "I caught you. To end the game and hopefully send whatever ghost you summoned back to where it came from, everyone in unison should say "It is time to go home" and turn your mirrors face down.
Turn on the lights, cut the rope circle open, and pour the glass of alcohol outside. To play, you need a candle, pen and paper, matches or a lighter, salt, a wooden door, and most importantly and grotesquely, a drop of your own blood. Write your full name on the piece of paper along with a drop of your own blood. Turn off all of the light and place the paper in front of the closed wooden door. Light the candle and put it on top of the paper. Knock on the door 22 times — the last knock should land exactly at midnight.
Open the door, blow out the candle, and then close the door — the Midnight Man is now with you until AM.
Light the candle again and spend the next few hours avoiding the Midnight Man. If your candle goes out, it means he's near you. Relight the candle within ten seconds and getaway! If at any point you can't relight the candle, surround yourself with a circle of salt, where you'll stay until AM.
If the Midnight Man attacks you, you'll start hallucinating and seeing your deepest fear as he harvests your organs. This game is all about negative energy, so the more people you have to play it with, the better, as the negative energy will be bestowed upon you all making it less severe for each person.
At sunset, grab a mirror and take turns looking into your reflection and breathing onto the glass, making it fog up. This links you to the mirror and transfers your negative energy into it. Once everyone has had their turn, light the candle and hold it to the mirror to agitate the negative energy — the longer you hold the candle to it, the more intense the negative energy will be. Next, break the mirror and start running to get as far away from the negative energy as possible.
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