Yugioh world championship 2008 game cheats




















Level 2: Unlock fifteen level 2 tournament opponents in Single Duel mode and the Easy difficulty setting. Level 3: Unlock twenty level 3 tournament opponents in Single Duel mode and the Easy and Medium difficulty setting. Successfully complete the indicated task in World mode to unlock the corresponding Duelist in Free mode:. Successfully complete the indicated task in World mode to unlock the corresponding Duelists as opponents in Tag mode:.

Enter one of the following passwords at the Password Machine to get the corresponding rental card. World Championship Around The Web. No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? Let's Face It Removed from Play Zone - This is where cards that have been removed from the current duel are placed.

This is an unreachable Zone, except through a card effect Monster cards are broken into the following classes: 1. Normal Monsters - These cards have yellow borders and contain flavor text, but no abilities of their own 2. Effect Monsters - These monsters have an orange border and contain their own abilities, which either are automatically triggered or must be triggered manually 3. Fusion Monsters - These monsters bear a purple border and usually have to be summoned using the Fusion Material monsters listed on the Fusin monster and Polymerization.

Although, there will always be exceptions to this rule 4. Ritual Monsters - These monster have a blue border and must be summoned using either their signature Ritual Spell card or another Ritual Spell card that allows them to be summoned 5. These require three tributes and have more devastating abilities than most monsters 6. Level Monsters - These require no sacrifices to Summon or Set them 7. Level Monsters - These require the sacrifice of one monster on the field to Summon or Set them 8.

Level Monsters - These require the sacrifice of two monsters on the field to Summon or Set them 9. Level Monsters - These require the sacrifice of three monsters on the field to Summon or Set them, although most of these have other special requirements to bring them out Spell Cards Green colored cards broken into the following classes: 1.

They can also be Set or placed face down in your Spell and Trap Zone to be used during your opponent's turn to try and throw them off 3. Equip Spell Cards Marked with a cross-like symbol - These cards are attached to monsters in order to either enhance or hinder their performances during play 4. Continuous Spell Cards Marked with an infinity symbol - These cards stay on the field until destroyed. They provide constant effects that, more often than not, work in your favor 5.

Ritual Spell Cards Marked with a flame-like symbol - These cards are the key to summoning the corresponding Ritual monster in your hand by sacrificing the appropriate amount of monsters 6. Field Spell Cards Marked with a compass-like symbol - These Spell cards affect monsters in various ways and sometimes have other beneficial effects.

Only one may exist on the field at a time, so if you have one and your opponent plays one, yours will be destroyed and vice versa Trap Cards Fuchsia colored cards broken into the following classes: 1. Normal Trap Cards - These cards, once set, can be used the following turn or any turn thereafter 2. Continuous Trap Cards - Once set, these cards can be used the following turn or any turn thereafter, but these stay on the field until destroyed 3.

Counter Spell Cards - Once set, these cards are practically unmatched in speed and usually can only be triggered in order to counter a specific card or play from your opponent Now that these basic terms are under your belt, we can begin to explore the game's many modes.

You can watch in either normal or fast speeds, depending on your preferences 3. You can watch in either normal or fast speeds, depending on your preferences 5. Check Friend Roster - This holds the friends you've either already registered or played over the Wireless Connection 2. Deck Construction - This one explains itself, as you construct your Dueling Deck here 2.

Recipe Viewer - If you have saved any of your Decks into the game, the make up of those decks can be viewed here 3. Card List - Shows the cards you have obtained through trading, purchasing packs, or passwords. Password - Enter Yu-Gi-Oh card codes here, and for a higher price, you can obtain specific cards. However, you need to have already obtained one of the card in which you plan to put in the password TUTORIAL is broken into three options: 1.

Glossary - Terminology of the cards can be reviewed here, if something sounds unfamiliar to you 3. Change Image - Here you can change your avatar's hair, hair color, clothes, and Duel Disk depending on the ones you have unlocked 2.

Edit Fixed Text - Here you can change what your avatar says under different circumstances 3. Fairy of the Spring appears only if you choose to throw DP into the lake and gives you the choice of her left or her right hand. One will give you nothing, and the other will give you a random equip card that you would find in an early card pack anyway 6.

Amazoness Paladin - She runs the Structure Coliseum, giving you a choice of 13 different Structure Decks to battle her. I think it is important to note that this place is a nice, little spot to earn a few DP earlier on as good cards are rare 7. Occasionally, she will give you a card, if you visit her often enough. She is not a Duel Spirit, thus she cannot be dueled After defeating a few of the Duel Spirits here once, Curse of Vampire will appear beating up on a Gigobyte.

Talk to the Gigobyte, and he will ask for your help. You will then have to ante up a rare card to fight Curse of Vampire and free Gigobyte. Gigobyte will thank you and be on his merry way. Then, the gate to the next world will appear. However, what would a gate be without a guardian? Green Guardian - Embust guards the gate, and he will challenge you to defeat three of his five decks: 1. Open and Close - This Deck focuses on the Mask cards and should be a breeze regardless 2.

Wiggling Beings - This Deck loves Bug type creatures and turning your creatures into Bug types to stop you from attacking. Calm Spirits - This Deck centers on trying to control your monsters, but hammer it with brute force and you should come out smelling like a rose 4.

Keep it off the field and the deck should pose no threat 5. Silent Victory - This is a Silent Swordsman Deck, which focuses on this card and its ability to be immune to your Spells one moment and neutralize them all in the next. However, three more things linger in this world after you pass through: 1. White Magician Pikeru - She will ask you for a cute card from your collection. Give her the cutest thing you can find and she will bounce away happy and give you a chance to battle the next character.

Legendary Fisherman - You can only find this Duel Spirit when you go to the fishing hole comes up at random times and choose to fish and not pay. He uses a Legendary Ocean Deck with himself as the centerpiece 4. He has five Duel Puzzles of his own for you to solve: 1. Puzzle One: a. Use the left Alien Infiltrator's effect to move it one space to the left b.

Activate Blasting Fuse d. Use the other Alien Infiltrator's effect and the Senet Switch from your hand to move it all the way over to the left f. Once your monster is all the way to the left, enter your Battle Phase, then choose to attack you opponent directly for the win 2.

Puzzle Two: a. Activate Topaz's effect afterwards b. It matters not if you choose to play with the effects of the two Pegasus cards e. Attack for the win 3.

Puzzle Three: a. Summon Blazewing Butterfly in Attack Mode b. Enter your Battle Phase f. He should then be equipped to Blowback Dragon g. Use Doom Shaman to dismantle Blowback Dragon for the win 4. Puzzle Four: a. Activate your Trap Card, Natural Disaster b. Activate your Trap card, Rain Storm, choosing to destroy two cards. Destroy one of those pesky Blue-Eyes White Dragons on the field c. Enter your Battle Phase g. Continue you attack by decimating another weak Defender with Cloudian Cirrostratus h.

Enter Main Phase Two i. Activate Cloudian Cirrostratus' effect on the last Defender for the win 5. Puzzle Five: a. Attack the Mist Bodied Armored Zombie with all three creatures at your disposal g. Now, we enter his pyramid to see what awaits: 1. Spirit of the Pharaoh - He only appears after the first three have been beaten at least once. Dark Mimic Lv1 - This Duel Spirit will ambush you if you choose to open the chests that appear in the pyramid.

However, sometimes these chests will grant you DP, sometimes leave you with nothing, or sometimes a battle with this Duel Spirit About this time, upon exiting the pyramid and completing these tasks, you will see a Sand Moth beating on a Pyramid Turtle. Help the Turtle by defeating the Sand Moth in a Duel. Otohime - She appears after you have beaten these first three at least once.

She thanks you for helping her friend Pyramid Turtle and requests more like forces Shell Guardian - Savan will challenge you to five different duels, imposing a different handicap in each one: 1. Monsters Only Deck - The name says it all, so get a bit creative and this should solve itself 4. Spells are forbidden - Once again, the name says it all. Three of a Kind - You may only have cards in your Deck if there are three copies of them. This means 42 is your minimum Deck count, but this shouldn't be too hard Three of five wins here will usher you to the World of Civilization.

Now, we head forward to explore the next world. Molten Behemoth - This behemoth appears at the volcano from time to time, wanting you to duel him, so he can give you a card that is burning him up 4. The Unhappy Maiden - She's different in the fact that she is a Duel Spirit in need of some healing and not a sparring partner.

You will need to keep giving her cards that restore LP about LPs worth until she feels better. She will unlock herself in CPU Duel for your act of compassion 7.

He will disappear, so head to the pyramid in the World of Sunlight and find the green creature: 1. Find the yellow creature being blast by a gun with legs and help by, what else, dueling the mech: 1.

Blowback Dragon - He places a Dice Deck that relies on gambles and rolls of the dice. In this cluttered lab, you will face several of his 'creations': 1. Inpachi - Not really a threat in almost any sense of the word 2. Blazing Inpachi - Now, he's on fire He will abuse the Mausoleum of the Emperor, but you can too if your Deck hold any Tribute monsters 3. Woodborg Inpachi - They put him out and put armor on him now. Despite his appearance, he likes to use a Burn Deck. It's trite, but you can get through it more than likely.

He plays a Warrior type Deck only if you refuse to pay for your wares. If you beat him, afterwards he will give you the Equip Spell Card and tell you it would be better to pay next time After beating the first three on the above list, the cave will hand you its treasure, Limiter Removal.

You can now enter it's password to get one, if you either do not have one or if you are currently running a Machine Deck. Back to Kozaky's Lab and hand him the Limiter Removal. An old friend will appear, get modded by Kozaky and go on a rampage of which you must relieve him: 1.

Giga Gagagigo - A typical Warrior type Deck that shouldn't give you a problem. Not just to the lab, but out of the whole world.

Proceed and meet Speed Guardian - Ferrario. He will challenge you with three Decks in a row. You will get no rest and LP recovery other than any in your Deck.

There is also a LP cap to your LP. Here are his Decks: 1. This Deck relies on throwing cards back to your hand and can be rather annoying. With no real offense, keep on him and you should escape almost completely unscathed 2.

Kill Diamond Dude and save the duel 3. A Zombie Revival Deck It's standard for zombie decks, but the real threat stands if your LP is low enough Now, you pass on to the World of Darkness. Important note - Winning 10 Duels against an opponent and they will become an available Tag Partner. I would suggest finding one that fits your Deck build at the time and dumping Dark Panther as soon as possible.

Meet the denizens of the World of Darkness: 1. Dark Mimic Lv3 - This chest appears in the Darkness field. At times, it gives you DP, sometimes it gives you nada, and sometimes a one on one duel with the chest itself 5. You will have to ante a 'Dark World' card in order to take on the duo he sends at you: 1. Luckily, they aren't too bright too use them correctly all the time. After beating them, Renge will be waiting to start this whole process again.

This leads us to the next combatants 2. This leads us to the next combatants 3. Talk and duel everyone one more time to undo each team's brainwashing. Now, behold you have a creepy castle ahead of you. I wonder where we should go next??



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