Godfather game cover ps2




















The family welcomes him in, calling him Godfather. The game ends with a reenactment of Fredo's murder from the original film, with Dominic's voice heard saying "Fredo, I'm sorry". Many gameplay elements from the original game returns in the sequel, some expanded and improved.

Like the first game, The Godfather II is a third-person shooter taking place in an open world, and both story-based and side missions involve gunplay, hand-to-hand fighting, and driving. However, the sequel features "Black Hand 2. In a gun fight, the player can use target-lock or freely aim at specific parts of an enemy, and a disarmed or injured enemy can be approached and executed with a unique killing blow that depends on the weapon and the enemy's condition.

Each of the weapons in the game, including handguns, shotguns, and sub-machine guns, have its own level and statistics, and the player is able to purchase licenses to use higher level weapons with more skill. Much emphasis was placed on the squad mechanic, where the player can directly command a group of soldiers to strategically coordinate the attack.

In addition, each soldier is able to use a special skill such as hand-to-hand combat or demolition expertise. By using these skills, multiple approaches will be possible when assaulting a business location or a rival family's compound. In addition to the third-person action gameplay, the game features a strategy aspect that manages the Corleone criminal empire.

In the "Don's View," a strategic overview of the game world, the player can order members of the family to expand or protect his territory. Taking over businesses is the main source of cash and reputation, in addition to the perks from controlling the specific type of business. The player's soldiers can be either ordered to take over the target or directly led by the player himself. Rival families will actively attack and sabotage the player's establishments in order to dominate the three cities.

To weaken the rival family, businesses under the control of enemies can be attacked and taken over. Also, enemy mafiosos can be shot down during gun battles, but rival made men will only be critically wounded and return after a period of recovery. In order to remove them for good, the player must gather information and assassinate the target in a particular context relating to the plot of the game. The Godfather II features a third-person shooter multiplayer mode that supports up to 16 players online.

There are currently 6 maps and 4 gameplay modes announced. Multiplayer matches can be also yield in-game cash and weapon licenses that can be carried over to the single player mode. The Godfather Wiki Explore. Films Books Games. The Godfather. Cuneo crime family Tattaglia crime family Barzini crime family Chicago Outfit Molinari crime family Greco crime family Falcone crime family. Explore Wikis Community Central. Register Don't have an account? The Godfather II video game. View source. History Talk 3.

This article is non-canon. So when Sonny Caan gets shot. These are the kinds of activities you'll be involved in However, respect and revenge were arguably only a small part of the film's power. Far more important was Michael Corleone's conversion from blue-eyed war hero to ice-cold gangster. Was all this lost when Al Pacino refused to be featured?

The Michael character remains, but looks and sounds different. However, we've associated some of those characteristics with your character, who parallels the path of Michael to some degree - you ex x?

However, as far as Godfather action is concerned there's plenty of it, and on two strategic levels. The Open World game has nine tough neighbourhoods to control, five warring families and interactive building locations - often housing some racket or other for you to disrupt or take over with characteristic GTA stylings.

Above this, meanwhile, lies a Risk-style strategy game where you try to weaken the other families block by block. As you take over these interactive spaces, you weaken these families and can then go after their borough strongholds such as New Jersey and Brooklyn.

Despite real, valid efforts to keep the game within the rich backdrop of the Godfather movies, the nature of mass-market gaming will inevitably clash with those who know the value of celluloid. Since we've played Mafia though, we know that subtle and intelligent treatments of organised crime are possible.

It appears this is the direction EA is heading towards, rather than a bland exploit 'em up. Here's hoping. The Mafia , Eh? When they're not extorting money from local businesses, they're taking mistresses and killing each other in front of the kids. It's a romantic world, the most famous and well-respected film of which - after Mickey Blue Eyes of course - is The Godfather.

You know the film even if you haven't seen it Mention Francis Ford Coppola to a newborn infant, and he or she will say: "The one with the horse's head and the silent scream in the third film, right? Making a game of a film with such awesome stature could be seen as needless. This isn't Star Wars - there's no pod racing and Cantina Dance Dance Revolution included for the benefit of the games industry.

If you love the film, you'll feel an immediate sense of relief when you start the game - the facial detail is excellent. The cut-scenes are well-acted and lip-synched, as you've every right to expect with the late Brando on-board.

But as you go through the training missions, this relief will become muddled with a mild sense of discomfort The hand-to-hand combat system is plainly designed for the analogue sticks of a console controller. Pull back to raise your fist push forward to punch. Sounds intuitive. But translate that motion to a mouse, make it wildly unresponsive, and you'll need a square metre of desk space just to accommodate your own dumb flailing.

The keyboard alternatives amount to a mute 'sorry about the mouse thing', and it's a real shame, because what could have been a natural way to chuck people around their own shop has been coated in treacly faff and fed to a fat clumsy idiot. Extortion gives you a regular income to back up your mission earnings, and to get businesses under your wing, you have to 'negotiate' with the owner. Raise your fist, smash up the shop, kneecap a customer, it all serves to up your earnings provided you don't go too far.

It gives a good sense of progress, seeing the mini-map change as your empire grows. But as the only distinguishing feature between this and superior titles, it's just not enough. My involvement in the game was constantly broken by stupid oversights.

I spent the last of my money bribing an officer, yet somehow had the cash Luca needed to complete the mission. I drove over a member of the Corleone family, and he responded with a cheerful "watch out for this guy - lie's going places". And my personal beef - vocal NPCs. Give them a wider range or shut them up. In five minutes of play, I heard.

Maybe four. I know they're not real people, I really do, it's just the sign of a great game when these possibilities are taken into account This is based on a year-old masterpiece, so it has a positive duty to be great, or not use the name. And it's not It's not great at all.

I wanted so badly to be enjoying myself, with all the effort that had gone into the characters and likenesses, but I wasn't allowed to. And now I am cross. Being a baker in the late s wasn't easy. Yeast was scarce and flour had been replaced by its cheaper sister, sand. Also, bread was illegal. The reason people flocked to the profession was the hats, the arousing mushroom shape attracting dozens of potential mates and providing the perfect hiding place for a single bowling skittle.

After witnessing the murder, Aldo escapes and meets up with Marty 'Monk' Malone , a Corleone enforce r. Whilst the meeting occurs, Don Corleone is gunned down while getting oranges and Aldo must rescue Monk's sister, Frankie Malone. Aldo is the one who drives the Don to the hospital with Fredo , and is told to leave by a distraught Sonny Corleone. Aldo later helps Michael Corleone protect his father at the hospital.

Once Aldo arrives at the party and intermingle with all the other Corleone family members there, the Police sergeant Joe Galtosino puts a stop to the party, and takes Rosa in for "questioning". Trapani kills Galtosino and rescues Rosa. Shortly after this, Trapani is summoned to Clemenza who helps him destroy a Tattaglia restaurant before he executes Paulie Gatto in a black market shipping yard in Brooklyn.

With Paulie gone forever, Aldo decides to meet Clemenza outside one of Sollozzo's warehouses. They then hijack a truck, grab explosives and destroy the building in one fell swoop. After this mission, Trapani is given a promotion and sent to Hollywood , where he assists Rocco Lampone in placing the head of stud horse Khartoum beneath the sheets of Corleone enemy Jack Woltz in an attempt to get Johnny Fontane a part in Woltz's new war movie he was scheduled to film the following week.

For this, Trapani is given an apartment in Chateau Leive in Midtown which he moves into with Frankie. Aldo assists him in this by planting a gun behind a toilet in Louis Restaurant then serving as a getaway driver, taking Michael to a ship bound for Sicily. He is then initiated into the family as a soldato by Michael's father Don Vito Corleone. However, the killing of Sollozzo rebounds on Aldo, when Frankie is kidnapped by thugs and killed by Bruno Tattaglia in St. Michael Archangel.

Furious, Trapani hunts down Tattaglia and throws him into a cremation oven. Afterwards, he assists Sonny in bringing down a Cuneo family racket, and later witnesses Sonny's death at the Jones Beach Causeway. Much to his frustration, Aldo is not allowed to pursue Barzini for his hand in the murder, as Don Corleone hastily calls a peace and Aldo is promoted to caporegime. Another crippling blow is struck to Aldo when he finds out Monk is ratting out the family to the FBI.

He then eliminates another traitor in the family, his friend and capo, Salvatore Tessio. After negotiations with Moe Greene have failed Michael orders Aldo to steal money from a secret casino and kill Greene while he is having a massage at Orchid Inc. The peace is not held for long, and on the day of Michael Rizzi 's baptism, Trapani finally achieves vengeance, killing Don Barzini as well as Dons Cuneo , Stracci and Tattaglia.

The Corleone family are now unchallengeable, and Aldo ascends to the position of underboss. If you complete certain requirements, then you can become Don and Don of New York. Gameplay consists of undertaking and completing eighteen story missions while in the meantime performing various tasks such as taking over rival family holdings and carrying out contract hits.

The missions are linear and follow the storyline of the first film, starting out with the player's recruitment by Luca Brasi after Connie Corleone 's wedding and ending with the baptism of Michael Corleone's godchild during which the player plays an instrumental role in carrying out the killings of the rival family members. Similarly, the player also must contend with attacks from rival family members that increase in aggressiveness with the player's vendetta level, which is raised as the player attacks rival gang members and their businesses.

Players can increase their experience points, represented in the game by a "Respect" level. This level is increased as the player finishes missions or side quests or after interacting with certain non-playable characters. Increasing respect levels allow the player to increase attributes such as health and speed, while skills include fighting, shooting, health and street smarts. You will soon see if you've got lots of respect if you talk to pedestrians often.

A central part of the game is gaining control of local businesses, illegal rackets, warehouses, compounds, and transportation hubs. Racket owners can also be bought out and you can bust up their shops.



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