Red alert 3 patch gamershell




















Japan MCV build radius increased to facilitate wall building. Japan Jet Tengu now much less deadly against each other in air form. Japan Tsunami Tank now auto-heals while it's secondary ability is active. Japan Honorable Discharge power no longer deals any friendly fire.

Japan King Oni health increased to from Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it. Japan Naginata Cruiser Spread-Torpedo damage halved. Japan Naginata Cruiser health reduced to from Japan Shogun Battleship speed reduced to 50 from Japan Shogun Battleship cannons now properly scatter against other units.

Japan Point Defense Drones now have an expiration time of 2 minutes. Japan Final Squadron Power damage reduced in accordance with the new power tree design. Balance Changes: Vision Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.

Allied Multigunner Turret Vision Range increased to from Allied Prism Tower Vision Range increased to from Allied Hydrofoil vision range increased to from Allied Javelin Soldier vision range increased to from Allied Guardian Tank vision range in Target Painter mode increased. Special Agent Tanya Adams' shroud clear range increased to from Soviet Apocalypse Tank vision range in Harpoon mode increased.

Soviet Hammer Tank vision range in Leech mode increased. Soviet Terror Drone vision range in Stasis Ray mode increased. Soviet Base Defenses vision ranges increased slightly. Soviet Bullfrog vision range increased to from Soviet commando vision range increased to from Japan Seawing vision range increased to from Japan Tengu vision range increased to from Japan Commando vision range increased to from Japan Commando shroud clear range increased to from User Interface Enhancements Players who choose random in online play will now have their faction hidden on the "escape" screen during the match.

The wait time to kick an online player with a bad connection has been reduced to 30 seconds from Players who are not on your friends list can no longer whisper you while you're in a match. Rally points can be reset on airfields by right clicking on the airfield while it is selected. Interface lag irresponsiveness between clicks and keyboard commands has been reduced.

Bug Fixes EVA announcements will no longer play when a disguised spy enters your base. Made several improvements to the way garrisoned buildings and captured structures are reported through shroud in game and on the radar. The Apoc Tank can no longer move while harpooning. Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.

Fixed a bug that prevented units from attacking enemies with very low health. Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.

Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it. Fixed a bug that allowed the Mirage Tank and Tsunami Tank's secondary abilities to still function when under the effect of an Aircraft Carrier's blackout missile.

Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode. Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode. Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift. Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.

Chrono Swap no longer allows you to move non-amphibious units from land to water. The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target. While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm. Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly. Desolator strikes and Chronospheres will no longer affect repair drones.

Time bombs can no longer be cast on walls. Amphibious units may now be sent into a friendly crusher crane on land or at sea. Structures that were under repair when captured will no longer be under repair for the new owner. If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.

Blocked an exploit that gave the Bullfrog's secondary ability the man cannon unlimited range. Blocked an exploit that allowed the Javelin to remain locked-on while moving or when the target goes out of range. Blocked an exploit that allowed unlimited camera zoom-out in online play.

Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion. Balance Changes Added a smoke flare delay when using the Magnetic Singularity support power. The IFV base defense is now more vulnerable to cannon damage. If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S. In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.

User Interface Enhancements Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list. Added a community news window that is displayed on game launch.

This window can be disabled by selecting "Do Not Show Again" on the news window. Added a Spanish multiplayer lobby. Bug Fixes Units will no longer occasionally animate incorrectly when crossing a bridge. Fixed an exploit that allowed players to create health, money, or veterancy crates. Fixed a crash caused by saving while a Magnetic Singularity was active on the map.

Updated the credits. Balance Changes Parachuting drop speed has been increased. Allied Vindicator unupgraded reload time increased to 10s from 5s Allied Vindicator upgraded reload time increased to 7s from 3.

Allied Apollo speed reduced to from Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos. Allied Multigunner Turret Peacekeeper Garrisoned has had its accuracy increased.

Allied IFV cost reduced to from Allied Aircraft Carrier drone health doubled. Allied Assault Destroyer build cost reduced to from Japan Imperial Warrior armor penalty while Bonzai Charging removed.

Japan Balloon Bomb reload time now increases based on its level. Japan Final Squadron reload time now increases based on its level. Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from Japan Barracks Egg cost decreased to from Japan Barracks T3 upgrade build time reduced to 30s from 60s. In the drop down menu, click on the game s that you want to play online.

Restart the launcher. Once the launcher has restarted, click the Red Alert 3 button to launch the game. Enjoy playing Red Alert 3 online! Known Issues This section is for known compatibility issues that affect Red Alert 3. Red Alert 3 can take a long time to load. RA3 polls "Comrade News" every time before launching the game.

The related server has been shut down, so the game will wait until the request times out before loading. The program requires Windows 7 SP1, Windows 8. NET Core 3. Download AlliedArtSourcePack. Download EmpireArtSourcePack. Download SovietArtSourcePack.

Download UprisingArtSourcePack. This package contains source files that can serve as examples or bases for creating singleplayer maps.

Download redalert3avatarsbuddyicons. This package contains official avatars and buddy icons that can be used on forums, instant messengers etc.



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